cult maps

Cult of the Deep Maps


This event is seperated into two sections, with different bosses appearing in each section. Each section has two eldritch final endgame bosses; Shooty McShootface and C’thulu.

Section 1: Dunwich To- oh no

Section 2: Corruption

Normal Maps

Most Difficult fight of the section in higher scales. Every aspect of your army need to hit some checks in order to survive this fight. This fight includes spawners, insane defense that melee units or ranged can’t cleave through, so this fight becomes a battle of attrition. It is highly recommended to place the entire army on any of the corners provided your army all fit in that corner to prevent flanks, as a flank from this army will absolutely kill your raid.

The bulk of the army should be armoured units, reinforced by Centurions and Healers to keep the armoured healed. There will need to be some AoE Melee Units to prevent the few Timeshifters from passing through the army to kill off all the ranged and supports. There will also need to be some AoE ranged to take out the armoured faster, but to deal splash damage to get rid of the few Seafarers before they pick off the armoured units.

Lastly on the docket are Flying Rogues to handle the Flying Blobs and Cultist Librarians before they spawn even more blobs to overrun the army.

This is by far the hardest of the fights in this section. For speed runners it’s advised to avoid it as much as one can.

Use Melee. Spam Melee, as the Timeshifters ignore melee to go after the support and ranged behind the melee, allowing the melee to blender them from all sides, and Timeshifters form the bulk of this enemy map, with the Adepts being close seconds that will die from either AoE from Barbarians or shortly after they reveal themselves.

There are Fishmonger ranged enemies in this fight, but the number of them are negligable enough to be able to only put down a small number of armoured and ranged to counter them, but the majority of the army should be melee as to properly butcher the enemies.

Fairly easy, but fairly intimidating.

The enemies love to path into a single file line, so place all your units into the bottom section of this map, as the enemies can’t move through that grey wall. Fill in that area with all Ranged on the bottom with a few melee to protect from the tiny shapeshifters, and watch the enemies walk to their death.

Actually easy. Surround the top right section to kill them quickly to avoid getting flanked from the other directions. Ranged is powerful here, but again, keep some melee to protect against the few Timeshifters and a few armored to eat the ranged Fishmongers.

Deceptively easy. Majority of the map is squishy melee. Pick a side, left or right, and spam ranged, perferably ones that have AoEs.

Similar to Stalker Street, but easier with much lower requirements.

Doing the same corner strat with the base of the army being armoured and heals, having a section of the army having ranged with ideally AoE based ranged, and a very small amount of melee to slaughter the timeshifters to prevent them from killing the healers. Thankfully there are no Librarians to spawn more flying blobs so flying rogues aren’t strictly needed, but they may be helpful.

Definitely the second hardest fight in the second section of the event.